Games, Learning, and Society

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Games, Learning, and Society

By Constance Steinkuehler

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This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

Subject: Social Sciences -> Psychology -> General

Games, Learning, and Society
Learning and Meaning in the Digital Age
1st edition
Publisher: Cambridge University Press 6/11/12
Imprint: Cambridge University Press
Language: English

ISBN 10: 1139507753
ISBN 13: 9781139507752
Print ISBN: 9780521196239

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