Project 3
Three js Project

In this project you will create a unique 3D animated scene composed of Three.js graphic components.
The scene should include animation, lighting and multiple objects.

1. Using Three.js create a unique 3D animated scene.

The scene has the following specifications:
a. Size: minimum of 640x480
b. Includes at least 6 different shapes
c. Uses multiple lighting effects
d. Includes radio buttons, slider bars or other widgets to turn on or off certain components
of the animation.

2. Use Three.js

3. All JavaScript source code should be written using Google JavaScript style guide.

4. Prepare, conduct and document a test plan verifying your application is working as expected.
This plan should include a test matrix listing each method you tested, how you tested it, and the results of testing

1. All JavaScript source code used for this project. Code should adhere to the Google Javascript style guide.

2. Word or PDF file demonstrating with clearly labeled screen captures and associated well-written descriptions, the successful execution of your 3D Three.js animated scene.
The document should be well-written, well-organized, includes the test plan, include page numbers, captions for all screen captures, and a title page including your name, class, section number and date. References should be included for all sources used and formatted in APA style

Solution PreviewSolution Preview

These solutions may offer step-by-step problem-solving explanations or good writing examples that include modern styles of formatting and construction of bibliographies out of text citations and references. Students may use these solutions for personal skill-building and practice. Unethical use is strictly forbidden.

<!DOCTYPE html>
<meta charset="UTF-8">
<title>Project 3 - Three.js</title>
<script src="three.min.js"></script>

"use strict";

var scene, camera, renderer; // Three.js rendering basics.
var canvas; // The canvas on which the image is rendered.
var model;   // Contains the visible objects in the scene, but
             // not the lights or camera. The model can be
// rotated using the keyboard.

// Nodes in the scene graphs that are modified as part of the animation:
var rotator1, rotator2, rotator3, rotator4;

var animating = false; // This is set to true when an animation is running.
var moveAxis = true;
var moveBox = true;
var moveSphere = true;
var moveTetrahedron = true;

/* Create the scene graph. This function is called once, as soon as the page loads.
* The renderer has already been created before this function is called.
function createWorld() {
    renderer.setClearColor( "black" ); // Set background color (0x444444 is dark gray).
scene = new THREE.Scene();

// create a camera, sitting on the positive z-axis. The camera is not part of the scene.
camera = new THREE.PerspectiveCamera(45, canvas.width/canvas.height...

By purchasing this solution you'll be able to access the following files:
Solution.docx, three.min.js, project-3.txt and project-3.html.

for this solution

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