2. The system analysis and design project must be realistic and it will be done using techniques covered in this course. The topic will be on Internet shopping sites (for example: clothing, shoes, books, music, or others)
3. The project requires students to perform three phases: (a) requirements analysis, (b) system and database design, and (c) a project plan. The planning part requires the use of MS Project software.
4. Resources: Minimum of 3 cited resources throughout text.
Phase 1: Requirement analysis
1. Problem definition
6. Description of the proposed system
7. Logical model design
8. Specific requirements, if any
Phase 2: System and database design (Physical model design)
1. User interface
2. Data design
3. System architecture design
Phase3: Project Plan
These solutions may offer step-by-step problem-solving explanations or good writing examples that include modern styles of formatting and construction of bibliographies out of text citations and references. Students may use these solutions for personal skill-building and practice. Unethical use is strictly forbidden.Problem Definition
Pokémon (a contraction of Pocket Monsters) are one of hundreds of fictional species that are captured by “Trainers” (often human players). The Trainer captures and then uses the Pokémon’s special skills to battle other Trainers or evil forces.
The Pokémon Company is a joint venture of Nintendo, Creatures Inc., and Game Freak Inc. established in 1998. Its business activities are focused on overall management of the Pokémon brand and related media. The Pokémon franchise is the second most successful and lucrative video game-based media franchise, behind only Nintendo’s Mario franchise.
According to the Pokémon Company website, worldwide they license products to 400 companies, have sold over 280 million Pokémon related software units, and shipped over 1.5 billion Pokémon related cards. Sales from the Pokémon Company [without outside 3rd party sales] topped 45.6 billion over their 20 years of business.1
There are numerous Pokémon specific sites selling items as well as traditional sites such as Walmart.com, Toysrus.com, and Amazon.com Major challenges will be to properly promote our site in ways that cut through clutter to make our site stand out and to provide feature that differentiate our site from others sites in ways meaningful to fans.
The purpose of this initiative is to enter and penetrate the large global community of Pokémon fans and, by so doing, tap into this large and lucrative market. The initiative outlined in this document is aimed at building a new Pokémon website that will be attractive to fans by offering an ultimate Pokémon selling site. Release 1 will be a basic card selling and merchandise site with the unique feature of a frequent shopper “reward” club. Release 1 will also generate modest revenue by allowing limited outside advertising and banner ads (e.g., Ad Choices and/or Google AdSense).
Once established, future releases of the site will layer on additional capabilities, such as a “Build your own Pokémon Avatar”, and “Create your own Card Decks” using your personalized Pokémon hero. Future releases will also capitalize on the strong Pokemon community (e.g. Blogs, user interest groups, card trading groups)
This document presents requirements, logical and physical database design, user interface framework, and a project plan for the development and launch of Release 1.
Description of the Proposed System
The Pokémon Card Shopping Website will be a 3rd party hosted web site offering centered on selling Pokémon Trading Cards, but also offering related merchandise (collector boxes, collector albums, apparel, posters, etc.). The site will be available to anyone with Internet access and a web browser. Any visitor can view items for sale and learn the advantages of membership, including our Rewards Program for Frequent Purchasers. A visitor can join the site as a Member, selecting a username and password and completing a Profile that includes a valid email address and payment (card account), billing, and shipping information. Once a Member, items can be purchased and reward credits accrued. Reward credits can be redeemed for select items and/or discounts.
The System will include an underlying consumer database that collects and/or tracks member information, purchase history, and reward activity. Non-member (potential customers) email and demographic information will be collected whenever possible for future advertising, solicitation, and email marketing (in line with our established email, privacy, and opt-out policies).
The System will use embedded...
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