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Programming exercise The goal of this exercise is to use some of the object oriented features of C++ or Java. The program is to simulate a tennis tournament, for our purposes, takes a field of 8 players and plays a series of three rounds, eliminating half the players with each round - ending with a single (winning) player. Individual rounds operate as follows: Randornly divide the remaining players into pairs. Simulate a single game between each pair, using the scoring rules specified in below. The winners advance to the next round, the losers are eliminated. The user should enter the names of the 8 players, then the program should simulate each of the three rounds, printing the result of each game. At the end of the tournament the program should print the name of the winner and the name of the second place finisher. Your software must include appropriate classes of object for both a player and a tournament, but beyond that the design is at your discretion. In addition, the simulation between any two players is as follows: The score will start at 0/0, and will continue until someone wins the game. It is assumed that either player one or player two will win a point on tachplay A (pseudo) random number generator will be used to determine the results of each play, with each player equally likely to win any given point. After each play, the program should indicate which player won the point, the new score, and which player is serving next. The program should then pause until the user strikes a key to continue play. The player who won the previous point serves for the next point (randomly determine the player to serve first in the game). The score is determined as follows (scores displayed as server/receiver). Previous Server Receiver Score wins point wins point 0/0 15/0 0/15 0/15 15/15 0/30 0/30 15/30 0/40 0/40 15/40 game 15/0 30/0 15/15 15/15 30/15 15/30 15/30 30/30 15/40 15/40 30/40 game 30/0 40/0 30/15 30/15 40/15 30/30 30/30 40/30 30/40 30/40 deuce game 40/0 game 40/15 40/15 game 40/30 40/30 game deuce deuce advantage advantage advantage game deuce

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import java.util.ArrayList;
import java.util.Scanner;
import java.util.Collections;
import java.util.Random;
import java.lang.Math;


public class Homework4 {
   
    public static String nextScore(String currentScore, int server)
    {
       String score = "";
       switch(currentScore){
            
            case "0/0":
                score = (server == 1) ? "15/0" : "0/15";
                break;
               
            case "0/15":
                score = (server == 1) ? "15/15" : "0/30";
                break;
               
            case "0/30":
                score = (server == 1) ? "15/30" : "0/40";
                break;
               
            case "0/40":
                score = (server == 1) ? "15/40" : "game";
                break;
            
            case "15/0":
                score = (server == 1) ? "30/0" : "15/15";
                break;
               
            case "15/15":
                score = (server == 1) ? "30/15" : "15/30";
                break;
               
            case "15/30":
                score = (server == 1) ? "30/30" : "15/40";
                break;
            
            case "15/40":
                score = (server == 1) ? "30/40" : "game";
                break;
               
            case "30/0":
                score = (server == 1) ? "40/0" : "30/15";
                break;
               
            case "30/15":
                score = (server == 1) ? "40/15" : "30/30";
                break;
               
            case "30/30":
                score = (server == 1) ? "40/30" : "30/40";
                break;
               
            case "30/40":
                score = (server == 1) ? "deuce" : "game";
                break;
            
            case "40/0":
                score = (server == 1) ? "game" : "40/15";
                break;
               
            case "40/15":
                score = (server == 1) ? "game" : "40/30";
                break;
               
            case "40/30":
                score = (server == 1) ? "game" : "deuce";
                break;
               
            case "deuce":
                score = (server == 1) ? "advantage" : "advantage";
                break;
               
            case "advantage":
                score = (server == 1) ? "game" : "deuce";
                break;
       }
      
       return score;
    }...

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