The TCP, UDP, and IP were designed to provide best-effort service without quality of service (QoS) guarantees. Today’s multimedia applications are implemented using these protocols. How do these applications meet the demands for a high-quality user experience for streaming stored audio and video, conversational voice and video over IP, and streaming live audio and video? Are there hard limits to what can be accomplished?
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These protocols are used by all three types of multimedia applications (in different proportions), namely on-demand audio/video (stored streaming), conversational voice/VoIP traffic and live streaming. The conversational-based multimedia applications are usually loss-tolerant and very delay-sensitive....
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