QuestionQuestion

Write a 1000-word to 2000-word (not including the cover and reference pages) paper thoroughly discussing the following areas:
b. Examine Step 4: COA Analysis and War-Gaming the Operation and Asses the Results
o Explain the meaning and purpose of war-gaming the operation and asses the results and its purpose.
o Discuss in detail, using examples, how the task of war-game the operation and assess the results supports the MDMP process.
o Describe how your input, as a senior NCO, can shape or impact these tasks?
o Support your ideas with an experience(s) or a historical example.

c. Examine Step 3: Course of Action (COA) Development task of Generate Options Generate Options
o Explain the meaning and purpose of the task Generate Options and its purpose.
o Discuss in detail, using examples, the task generate options and how it supports MDMP process.
o Describe how your input, as a senior NCO, can shape or impact this task?
o Provide your reflection to the reader on how you can apply this knowledge in the future.

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Introduction
This paper will seek to accomplish two critical objectives. Foremost, the study will examine step four of the commander and staff organization and operations, which is COA analysis and war-gaming the operation and assessing the results. The second objective is to analyze step three of the commander and staff organization and operations, that is, Course of Action (COA) development task of generate options. After describing the underlying concepts for each objective, this paper will present a thorough analysis of how the notions support the MDMP process. I will use a historical example to elicit a greater understanding of the war-gaming concept. For the second objective, the paper will offer a reflection on how one might apply generate options task in future military operations.
COA Analysis and War-Gaming the Operation and Asses the Results
Wargaming the operations and assess the results refers to a disciplined process constituted of rules and action plans aimed at visualizing the flow of an operation, the enemy’s capability, the strengths, and disposition of the army, potential courses of actions (COAs, and the requirements and impacts on civilians in the areas of operation. Department of the Army (2016) relates that war-gaming serves as the foundation of all the critical events in a prospective Course of Action. Hence, it provides the action, reaction, and counteraction approaches for the interaction between the enemy and friendly forces. The fundamental outcomes of war-gaming include refined Courses of Actions, a duly completed synchronization matrix, as well as, decision support matrixes and templates for each COA (Department of the Army, 2016). The purpose of the synchronization matrix is usually...
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